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        <h1>C++ Interfaces</h1>
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          <div><a href="iconstantbuffer.html"><code>IConstantBuffer</code></a></div>
          <div>The representation of a constant buffer/uniform buffer - basically, a data buffer to be handed to a shader.</div>

          <div><a href="igraphicsdevice.html"><code>IGraphicsDevice</code></a></div>
          <div>The main interface that Cathode Retro uses to interact with the graphics device.</div>

          <div><a href="irendertarget.html"><code>IRenderTarget</code></a></div>
          <div>The representation of a render target/frame buffer object, used as the output for a render pass.</div>

          <div><a href="itexture.html"><code>ITexture</code></a></div>
          <div>The representation of a texture created by the graphics device.</div>
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